My name is Connor Blankenship, an indie dev, Technical/Content Designer and Gameplay Programmer! I recently graduated from the University of Texas at Austin with a B.S. in Arts and Entertainment Technologies. Games are my passion, and I love designing the intricacies of systems as well as programming them!
Marvel's Spider-Man 2
I was a Game Design intern at Insomniac Games where I worked closely with all departments to help ship Spider-Man 2!
I was tasked with polishing aspects of the open world, and as a result collaborated with the design, gameplay programming, environment art, and animation departments to resolve issues for a multitude of systems.
Lose yourself in the relaxing solarpunk breeze of Re:Fresh, a 3D exploration-platformer game where you play as a robot collecting materials to help repair your town after a torrential storm. Explore at your own pace in the open-ended environment and collect solar cells to upgrade your movement options, forging your own path to get the town up and running again.
I was a systems designer and programmer on Re:Fresh, who made the solar cell and quest systems.
An underwater hack n' slash with procedurally generated weapons and randomized enemies. Your fellow bear villagers are in a food shortage and its up to you (yes you!) to explore the ocean and feed your family before winter!
1st place winner of the 2022 Greenlight Jam!
I worked on combat design as well as programming the weapon system.
A 3D flight simulation game with mild FPS elements. Play as a totally normal bird that is definitely not working for the government as you fly around a small city scanning civilians.
I was a level designer as well as a programmer on this project, and worked on designing the system for "scanning" and identifying target NPCs.